Monday, April 26, 2010

Just Cause 2

Let me begin by saying that I don't necessarily hate Just Cause 2. Most sandbox games just get categorized as "alright" in my book. Maybe it's the grappling hook. Maybe it's the parachute. Maybe it's both! Regardless of why I don't hate the game, there are several reasons to hate it.

Strike One: Resources

This is probably my biggest problem with it. The fact that I need to have monies to buy something from my "black market contact" goes against everything I think a sandbox game should be. There's basically a finite number of times I can buy the best vehicle or the strongest weapon. This becomes even more annoying when 2 SAM strikes take down the most expensive helicopter—and it's the most expensive by a wide margin—I don't really feel like I got my money's worth. This could easily be solved by a stash in any of your many faction bases. Even if it's just a slot for each type of vehicle (e.g., land, sea, air).

Strike Two: The Story and Voice Acting

Both are so awful that I don't even give a shit about them in any way, shape, or form. Which isn't terribly rare for me, but I hardly ever do it with such fervor. I literally hate the voice acting and /facepalm every time I have to hear that jackass Sheldon talk whenever I am forced to buy a weapon or vehicle from his stupid ass.

Strike Three: The Combat Just Kinda Sucks

That pretty much sums it up. It starts to just get annoying. It escalates way too quickly and just becomes a pain in the ass. It started out fun but got old real quick-like.

Redeemers

  1. It looks pretty good if you don't ever look at anyone's face or the way anyone moves up close.
  2. It has nice motion-blur.
  3. Driving isn't unbearable. 
  4. When you have the ammo, blowing up things is fun.
  5. The grappling hook and parachute are probably my favorite things that have ever been in a sandbox game.
  6. The missions are fairly easy and it allows for a lot of freedom between missions.
  7. If you're playing it like a sandbox game, like you should be, it'll take about an hour per 1% of completion. 100 hours for a game is pretty damn good these days. Then again, after 20–30 hours, the fun and novelty start to really grind to a halt.

Conclusion

It's definitely worth playing. Like I said, I didn't hate it, but that doesn't mean that it'll ever be in the 360 again after Super Street Fighter IV launches.

Spoiler alert: It won't ever be in my 360 again after Super Street Fighter IV comes out.

No comments: